![]() CGMagazine sat down remotely with Iannuzzelli to learn more about Spellbreak‘s influences towards a new (gun-free) BR contender, and how the game’s visual effects also shaped its world and characters.ĬGMagazine: Right when you and the team we’re coming up with Spellbreak’s art design and the concept for wizarding Battle Royale, what were some of the first visual that came to mind?ĭamon Iannuzzelli: Yeah, interestingly the game actually started as a little bit more grounded in realism. ![]() The game also features the mysterious Hollow Realm players would be getting to know from a third-person view – something which brings together Spellbreak‘s large and open range confrontations. Through experimenting with different 2D effects across a 3D plane, Iannuzzelli also helped put elemental power in the hands of players as they conjure and throw out attacks. ![]() These features are also lead by Insomniac Games veteran, Proletariat Co-founder and Art Director Damon Iannuzzelli, who put on various hats across Spellbreak‘s early development. It’s trade-off also includes creating a new interpretation of massive free-for-alls between battlemages, under a unique blend of Cel-shaded VFX and detailed environments. Familiar, but welcome visuals of spell casting and medieval sorcery are rampant across Proletariat’s latest world. With household staples like Fortnite, Apex Legends, PUBG and Call of Duty Warzone, what ties each game are its use of guns in a technologically advanced setting – a pattern Spellbreak breaks through its mystical setting. that looks to add a new trick in a saturated genre. Spellbreak is the latest Battle Royale from developer Proletariat Inc.
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